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Monday, October 12, 2026
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Tetris Couldn't Win at The Game Awards — Another Award Type May Address This Issue

As any significant prize-giving event nears, you'll find a clamor for the addition fresh award types to recognize unsung work and satisfy the spirits of followers who have specialized interests.

A fellow writer made the case advocating for terror-themed awards. That would rule. The same goes for board games, representing someone's personal cause. Yet I need to apologize in advance when I prioritize since similar to blinkered fanatics, I possess a compelling case backing this proposal remains most pressing above others. Here's the proposal: It's essential to create a classification for brain-teasing titles.

Organizing Gaming Categories

Categorizing art by genre is not a science; it remains highly personal, and inevitably generate discussions and end in fuzzy definitions. This explains why film award organizations don’t do it. However, it represents a necessary evil for the industry of gaming, that demonstrate such variety they barely qualify a single creative category.

For comprehensive acknowledgment of gaming accomplishments to gain proper attention, while allowing diverse titles to receive proper recognition, genre categories are essential.

Existing Game Classification System

Leading game ceremonies currently feature classifications covering Action, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Together, these six categories actually cover many game types, and you can find room for most games within them.

This doesn't apply to puzzle games. No appropriate category exists to accommodate them. Think about these recent excellent titles, all very different: building puzzles of one title, intense tile-matching of another game, and the sweetly sociological logic puzzles in another game. What category would fit them between these six categories? Unfortunately, nowhere.

Acknowledgment Issues

Many instances occur outstanding logic titles published annually lacking appropriate categories at major award shows, unless they happen to qualify for categories like Mobile Game, Virtual reality experiences, or the extremely competitive independent game categories.

  • One classic puzzle game received no recognition in any category during that awards season
  • Another creative title received no nominations that year
  • Well-received sorting experience got ignored that year
  • Limited numbers of puzzle games barely qualified for niche award types

Importance of Logic Titles

These are often small games, however the design behind logic titles carries substantial weight. Well-known matching games stand as most popular titles globally continuing this trend for over a decade.

The legendary block-stacking game rivals well-known building titles competing to become best-selling game of all time; it also contends for best game of all time. Logic titles represent cornerstones for gaming as medium, and engaging across multiple categories.

The Solution and Justification

Logic titles wouldn't face such difficulty. One could readily select five nominees engaging, different, qualified experiences annually without trouble — or rather, with difficulty, because you’d have to leave numerous deserving experiences.

To emphasize again, these represent titles that otherwise have no home at major gaming awards. Logic title developers are working at the demanding boundary of video game design, creating some of the purest expressions of gaming itself. Similar to movie stunt professionals, they deserve recognition. Don't make them wait 35 years.

The writer

Thomas Cole

A tech enthusiast and digital strategist with a passion for exploring emerging technologies and sharing actionable insights.

PointBlend UK

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